Back to Help Center

    Importing to Blender

    Recommended Format

    GLB is the recommended format for Blender. It has native support starting from Blender 2.80 with full material preservation.

    Import Steps

    1. 1

      Export from PolyMedium

      Download your asset as GLB format

    2. 2

      Import in Blender

      File → Import → glTF 2.0 (.glb/.gltf)

    3. 3

      Configure Import

      Default settings usually work well

    4. 4

      View in Viewport

      Switch to Material Preview mode (Z → Material Preview)

    Materials in Blender

    Models ship with baked PBR textures embedded in the GLB, so the glTF importer wires a Principled BSDF for you, with nothing to build by hand:

    1. Select the mesh object
    2. Open the Shader Editor (or the Shading workspace tab)
    3. Base color, normal, and roughness/metallic are already connected
    4. Switch the viewport to Material Preview (Z) to see them

    Editing Tips

    • • Edit Mode: Tab to enter and modify geometry
    • • Smooth Shading: Object → Shade Smooth for better appearance
    • • UV Mapping: Auto-generated UVs can be improved in UV Editor

    Troubleshooting

    • • Colors not visible: Switch viewport to Material Preview mode
    • • Scale issues: Blender uses meters; apply scale with Ctrl+A
    • • Inverted normals: Edit mode → Mesh → Normals → Recalculate Outside