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    Importing to Godot

    Recommended Format

    GLB is the recommended format for Godot 4.x. It has excellent native support with materials and colors preserved.

    Import Steps

    1. 1

      Export from PolyMedium

      Download your asset as GLB format

    2. 2

      Add to Project

      Copy the .glb file into your Godot project folder

    3. 3

      Automatic Import

      Godot will automatically import and convert the GLB

    4. 4

      Instance in Scene

      Drag from FileSystem dock or use "Instance Child Scene"

    Import Settings

    Select the imported .glb in the FileSystem dock, then check the Import tab:

    • • Root Type: Set to desired node type (Node3D, RigidBody3D, etc.)
    • • Meshes → Ensure Tangents: Enable for normal mapping
    • • Animation → Import: Disable if no animations needed

    Troubleshooting

    • • Textures not showing: Check the Import tab extracted the embedded PBR maps into a StandardMaterial3D
    • • Too small/large: Adjust scale in scene or reimport settings
    • • Can't edit mesh: Right-click → Make Local to allow modifications