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    Importing to Unreal Engine

    Recommended Format

    GLB. Unreal Engine 5.x imports it natively through the Interchange importer, with the baked PBR textures embedded in the file. The Game preset is a sensible default for real-time use.

    Import Steps (GLB)

    1. 1

      Export from PolyMedium

      Download your asset as GLB (Game preset)

    2. 2

      Import into Unreal

      Drag the GLB into the Content Browser, or right-click → Import to /Game

    3. 3

      Confirm the Interchange options

      Keep "Import Materials" and "Import Textures" enabled so the baked PBR maps come across

    4. 4

      Drop it in the level

      The generated material instance is already wired to base color, normal, and roughness/metallic

    Materials

    PolyMedium models ship baked PBR textures(base color, normal, and roughness/metallic) embedded in the GLB, not vertex colors. Unreal creates a material instance for each on import; no manual material graph is needed. If you want a different look, duplicate the generated material instance rather than editing the imported one.

    Troubleshooting

    • • Untextured mesh: Re-import with "Import Materials" and "Import Textures" enabled
    • • Scale issues: Check import scale (Unreal uses cm)
    • • Smoothing issues: Try "Import Normals and Tangents"