Exporting Your Models
Every export is free, in every format
You pay to generate a model, never to download one. GLB, USDZ, STL, FBX, OBJ, and turntable GIFs are all free and unlimited: export the same model in five formats, re-export it next month, batch export a whole project. Exports run in your browser (FBX is the one exception, converted for you on our servers), so there is no queue and no quota. On a finished model, open the Download menu and pick a format.
GLB: the format to start with
GLB is the universal choice. Unity, Unreal, Godot, Blender, and Roblox all import it directly, textures included. The Download menu offers three GLB flavours:
- •GLB (web): full detail, exactly as generated. Use this for archiving, for Blender, or whenever file size does not matter.
- •GLB (game): optimised to roughly 75,000 triangles with 1K textures. At normal in-game framing it is visually indistinguishable from the original; only the very smallest texture details soften under an extreme closeup. This is the preset to ship in a game engine.
- •GLB (mobile): roughly 25,000 triangles with 512px textures. The silhouette holds up but fine detail does not, so treat it as a distant or background LOD, not as your hero asset.
The optimiser protects fragile meshes: if a model cannot reach the triangle budget without visible damage, it stops early and you get the actual count rather than a shredded mesh.
Why the Game preset matters
Character models come out heavy: a full-detail character is often around half a million triangles. That is great for rendering and printing, but it is more than most engines want per asset. The Game preset cuts that by an order of magnitude while keeping the silhouette and shading intact, so the practical workflow for a game is: generate, check the model, export GLB (game), import. If your engine has its own budget, the Roblox guide covers decimating to a custom triangle count.
USDZ for iOS AR
The USDZ (iOS AR) export produces a file that iPhones and iPads open natively in AR Quick Look: tap the file and the model appears in the room through the camera, no app required. It is the fastest way to show someone a model at real-world scale, or to let a client walk around it.
STL for 3D printing
The STL (3D print) export carries geometry only, no colors or textures, because that is what the STL format is: slicers read shape, and color comes from your filament or from painting the print. Load the file into any slicer, scale it, and print. For turning a kid's drawing into a printed toy start to finish, see the drawings guide.
FBX and OBJ
On an asset card, the Export Other Formats menu adds FBX and OBJ alongside STL. FBX is the industry-standard interchange for Unity, Unreal, Maya, and 3DS Max pipelines; your GLB is converted to FBX on our servers and the download starts when the conversion finishes. OBJ is the legacy option: simple geometry plus material names, for older tools that read nothing else. If your tool imports GLB, prefer GLB; it is the only path that carries the full material as authored.
Turntable GIF
The Turntable GIF export renders a looping 360 spin of the model as an animated GIF. It is a preview, not a 3D file: use it to share a model in chat, in a store listing, or anywhere a viewer will not load a GLB.
Batch export
From a project you can export many models at once: pick a format (GLB, FBX, STL, or OBJ), pick a GLB size preset if you chose GLB, tick the assets you want, and everything downloads as a single ZIP. Handy when a level's worth of props is ready and you want them all in the engine in one drag.
Getting models into your engine
Step-by-step import guides: Unity, Unreal Engine, Godot, Blender, and Roblox.