Make a 3D model of yourself from a photo

    Updated September 1, 2026 · Published September 1, 2026

    Upload one clear photo of yourself and PolyMedium reconstructs a 3D model that actually looks like you: the standard character quality ($1.00) runs the engine that held identity best across our 41-engine review, which matters most on faces. From there you can view yourself in AR on a phone, export an STL and print a mini-you, or rig the model with a skeleton and walking animation and put yourself in a game.

    Real output at hero quality: the detail tier people print themselves at.

    How it works

    1. 1

      Pick a photo

      A full-body shot gives a full figure; head-and-shoulders gives a bust. Any ordinary photo works: it is restaged into a clean reference automatically.

    2. 2

      Generate at Standard

      $1.00, the default for characters, chosen because it keeps faces recognisable. Budget ($0.50) exists for a quick try, and Hero ($3.00) is figurine-grade for printing.

    3. 3

      Print it, AR it, or rig it

      Free STL export for a mini-you, free USDZ to stand yourself on your desk in AR, and on Budget or Hero a humanoid rig with walk and run clips puts you in a game engine.

    Why PolyMedium fits

    • • Identity-tuned engine: the model looks like you, not a generic person
    • • The pose in your photo is the pose in the model
    • • Print a figurine (free STL) or view yourself in AR (free USDZ)
    • • $3.00 free signup balance covers your first tries

    Try it free

    $3.00 starter balance: twelve $0.25 models, no card required.

    FAQ

    How much does a 3D model of myself cost?

    $1.00 at the standard quality most people should use, $0.50 for a budget pass, or $3.00 for a figurine-grade hero model. The $3.00 free signup balance covers a budget try and more, with no card.

    Do I need a 3D scan or special equipment?

    No. One ordinary photo. A scanner measures dimensions more accurately, but for a recognisable printable model of yourself from one phone photo, this is dramatically less effort.

    Can I put myself in a video game?

    Yes: generate as a humanoid character with the rig option and you get a skeleton plus walk and run clips in GLB and FBX, which Unity, Unreal, and Godot import directly.

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