AI-generated 3D assets for Roblox Studio
Updated August 30, 2026 · Published August 29, 2026
PolyMedium generates 3D assets sized and shaped for Roblox Studio. Upload a reference photo, and a few minutes later you have a GLB that imports as a MeshPart. The mobile export preset keeps triangle counts and texture sizes inside Roblox's mesh and image limits, so imports land without manual decimation or texture resizing. Props, vehicles and drawings are $0.25 a model; characters are $1.00 at standard quality.
How it works
- 1
Upload a reference photo
Snap or upload a photo of the prop, vehicle, or character. PolyMedium works out what it is (character, object, or kid's drawing) and runs the pipeline tuned for that subject, so there is nothing to configure, and the image is restaged into a clean reference automatically, so any ordinary screenshot or photo works.
- 2
Generate
The queue shows the price of every row before you commit: $0.25 for a prop, a vehicle or a drawing, $1.00 for a character at standard quality. If a job fails, the charge is refunded automatically.
- 3
Export with the mobile preset and import
Download the GLB with the mobile preset (free, like all exports). In Roblox Studio, open the 3D Importer, bring the file in as a MeshPart, and the baked textures come with it. The mobile preset exists specifically so the importer does not reject the mesh for triangle count or downscale your textures.
Why PolyMedium fits
- • Mobile GLB preset tuned to Roblox's MeshPart triangle and texture limits
- • Real baked PBR materials that survive the Roblox importer
- • Import through Roblox Studio's built-in 3D Importer, no plugins
- • $0.25 for props, vehicles and drawings; characters from $0.50
Try it free
$3.00 starter balance: twelve $0.25 models, no card required.
FAQ
How much does a Roblox asset cost?
$0.25 for an object or a drawing, or $0.50 on our heaviest engine. Characters are $0.50, $1.00 at standard quality (the default), or $3.00 for a figurine-grade hero model. Exports are free, and failed jobs are refunded automatically.
How do I import a PolyMedium model into Roblox?
Download the GLB with the mobile preset, then in Roblox Studio use the 3D Importer to bring it in as a MeshPart. The import guide covers collision fidelity and anchoring settings worth checking before you publish.
Are PolyMedium models within Roblox's polygon limits?
The mobile preset is tuned to fit Roblox's per-MeshPart limits. If your experience targets stricter budgets, use the polygon reduction option before export and check the triangle count in Studio's import preview.
Can I use generated models in a public Roblox experience?
Yes, subject to PolyMedium's terms of service and Roblox's content moderation. You own the generated meshes.