AI-generated 3D models for Blender

    Updated August 30, 2026 · Published August 29, 2026

    PolyMedium models import cleanly into Blender via File → Import → glTF 2.0. Baked PBR maps (base color, normal, roughness/metallic) come across as a populated Principled BSDF setup, so the model renders correctly in Cycles or Eevee the moment it lands. Reconstruction runs on TRELLIS via fal.ai and costs from $0.25 a model.

    Real output: a sneaker from one product shot, stitching and sole intact. $0.25.

    How it works

    1. 1

      Upload

      A reference of the subject: photo, render, or concept art.

    2. 2

      Generate

      $0.25 for an object or a drawing; characters are $1.00 at standard quality. PolyMedium detects the subject and runs the pipeline built for it. No lane picker, no tier table to read.

    3. 3

      Import and keep working

      File → Import → glTF 2.0. The material graph is populated automatically from the baked PBR maps. From there it is a normal Blender mesh: retopologize it, sculpt on it, decimate it, or re-export it to your engine. If a model deserves more resolution, $0.25 more re-runs it on the heavier engine.

    Why PolyMedium fits

    • • Native glTF import, Principled BSDF wired from the baked maps
    • • Single-mesh consolidated geometry, easy to decimate or retopo
    • • Renders correctly in Cycles and Eevee on import
    • • From $0.25 a model, free exports

    Try it free

    $3.00 starter balance: twelve $0.25 models, no card required.

    FAQ

    Will PBR materials show in Blender?

    Yes. The Principled BSDF node is populated from the baked base color, normal, and roughness/metallic maps in the GLB, so the model renders correctly in Cycles and Eevee without manual node work.

    What does a model cost?

    $0.25 for an object or a drawing, or $0.50 on our heaviest engine. Characters are $0.50, $1.00 at standard quality (the default), or $3.00 for a hero model. Exporting in any supported format is free.

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