AI-generated 3D models for Godot
Updated August 30, 2026 · Published August 29, 2026
Godot 4 imports GLB natively: drop the file in your project and it auto-imports as a scene. PolyMedium's outputs ship with baked PBR materials that Godot's StandardMaterial3D reads directly, so a $0.25 prop arrives textured, not gray.
How it works
- 1
Upload
A reference photo of the subject. The subject type is detected for you; you don't pick a lane or a quality level.
- 2
Generate
$0.25 for an object or a drawing, $1.00 for a character at standard quality, charged from a prepaid wallet. Failed jobs refund themselves.
- 3
Import to Godot
Drop the GLB anywhere under res:// and Godot 4 auto-imports it. Instance the imported scene and you get a MeshInstance3D with materials attached; use New Inherited Scene if you want to edit without breaking reimport. Want one sharper? Move it up a quality: $0.25 more for an object or a drawing.
Why PolyMedium fits
- • Native Godot 4 GLB support, auto-imported on drop
- • Baked PBR maps read directly by StandardMaterial3D
- • Inherited scenes keep your edits safe across reimports
- • From $0.25 a model, free exports
Try it free
$3.00 starter balance: twelve $0.25 models, no card required.
FAQ
How do I import a GLB into Godot?
Place the .glb file anywhere in your project's res:// folder. Godot 4 auto-imports it as a scene; drag it into your tree, or create a New Inherited Scene from it if you plan to edit nodes and still want clean reimports.
Is there a free tier?
New accounts get a $3.00 starter balance (twelve $0.25 models) with no card on file. After that you top up the wallet and pay from $0.25 a model. There is no subscription.