AI-generated 3D models for Unreal Engine

    Updated August 30, 2026 · Published August 29, 2026

    PolyMedium generates 3D assets ready for Unreal Engine 5. GLB with baked PBR materials is natively supported via Unreal's Interchange importer: drag the file into the Content Browser and you get a Static Mesh with its material instances wired up. One step: upload a prop, and $0.25 later you have a mesh.

    Real output: a motorcycle from one photo, imports natively into Unreal 5. $0.25.

    How it works

    1. 1

      Upload

      One clean reference photo of your subject. PolyMedium detects whether it's a character or an object and picks the pipeline; there is no tier to choose.

    2. 2

      Generate, upgrade what earns it

      $0.25 for an object or a drawing; characters are $1.00 at standard quality. On a finished object, $0.25 more re-runs it on our heaviest engine for finer geometry and cleaner materials. Worth it when a piece is going in front of the camera; skip it for background dressing.

    3. 3

      Import to Unreal

      Drag the GLB into the Content Browser. Unreal 5.x handles it natively through Interchange: Static Mesh, textures, and material instances come in together. The Game preset keeps polycounts real-time friendly, whether or not the mesh ends up under Nanite.

    Why PolyMedium fits

    • • Native GLB import in Unreal 5.x via Interchange, no plugins
    • • Static Mesh plus wired material instances in one drag
    • • Game preset keeps polycount real-time friendly
    • • From $0.25 a model, free exports

    Try it free

    $3.00 starter balance: twelve $0.25 models, no card required.

    FAQ

    Does Unreal Engine support GLB?

    Yes. Unreal Engine 5.x imports GLB natively via the Interchange importer. Drag the file into the Content Browser and it produces a Static Mesh with textures and material instances attached.

    What's the difference between the $0.25 draft and the $0.50 tier?

    The $0.25 object draft already restages your subject, synthesises the side the camera never saw and reconstructs from both views, which makes it right for blockouts and background dressing. $0.50 re-runs the same subject on our heaviest engine for finer geometry and cleaner materials. Characters run their own ladder: $0.50, $1.00 standard, $3.00 hero.

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